Consider a point source of light at infinity.
The intensity I of the image is related to the vector position of the camera given by:
where N is the number of images used. We now solve for g using:
to get the normal vector n, we simply normalize it:
to derive the shape from the normals, we note that the surface elevation f(x,y) is related to the normals by:
Finally, we solve for the surface elevation using:
We apply this technique using four images of a sphere. The resulting 3D rendition is:
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Indeed, the resulting shape is a sphere.
I've successfully accomplished the activity. I want to give myself a 10.
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